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DLSS 5: Has Nvidia’s AI graphics technology gone too far?

TL;DR

Nvidia unveiled DLSS 5, a '3D guided neural rendering model' that alters a game's lighting and materials in real time using AI.

Key Points

  • The community response was overwhelmingly negative: memes flooded social media, with players accusing Nvidia of 'yassifying' Resident Evil Requiem characters in demo footage.
  • Jensen Huang dismissed the backlash bluntly: 'They're completely wrong.'
  • Critics liken DLSS 5 to TV motion smoothing – technically sophisticated but visually distorting the original artistic intent.
  • Digital Foundry published an analysis almost immediately after the announcement, reflecting massive interest paired with deep skepticism.

Nauti's Take

Nvidia has a communication problem that dwarfs the technical one. DLSS 5 may be computationally impressive, but dismissing aesthetic criticism with 'They're completely wrong' is not a product strategy – it's a press conference blunder.

When players independently land on 'yassification' as the descriptor, that is a market signal, not a fringe complaint. The motion-smoothing comparison is apt: both technologies solve a problem most users did not ask for, while introducing artifacts the human eye immediately flags as wrong.

Photorealism is a fine goal; outsourcing the definition of it to a neural model that overrules the original artists is something else entirely.

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