Capcom is preparing for a ‘future where we create games together with AI’
TL;DR
Capcom's Pragmata might be all about the horrors of AI, but in practice the studio doesn't seem so down on the tech. During the Capcom Open Conference RE: 2026 programmer Satoshi Ishida gave a presentation with the mouthful of a title: "The Outlook and Future of the REX Project, Further Evolving the RE Engine for the Next Generation. " During the talk he laid out the challenges facing studios producing games at the scale of Resident Evil, which can make even simple tasks extremely time consuming.
Nauti's Take
Small teams should first verify which development tasks Capcom actually intends to accelerate with AI and what data external models would be allowed to access. Before treating this as a blueprint, test one tightly scoped workflow and measure time saved, code quality, asset control, and exposure of proprietary training data.